October 24th, 2008
Welcome back to Tales of a Scorched Earth
After a completely unintentional (but perhaps necessary) year-and-a-half hiatus from writing, I’m ready to get back to playing games and writing about them.
I’ve spent the better part of the last month trying to sift through the backlog of fake comments, crank trackbacks and other useless cruft in my old Movable Type installation, and then deal with an aborted attempt at upgrading to MT 4.2. I tried to support the technology that got this place started, but not being able to recover old templates or even successfully import old entries tends to put a damper on things. It did not go well, to the point where I completely fucked over my old installation and had to completely rebuild the site. Needless to say I never want to use Movable Type again. Instead I turned to WordPress, and set up an installation of version 2.6.2 – which took all of 10 minutes including importing. Wordpress has changed a lot since I last used it; for the better, thankfully. I think a relaunch of toase.net deserved some new software anyway.
Some notes about the site, in general: all of the old links to the MT archives will still work from the new WordPress posts, but they will show the old design until I find way to have the new WordPress dynamic archive linking back to itself cleanly. The old MT archives will eventually disasppear, but for now I’m leaving it alone because Google has already catalogued all of the pages and it’s still a great way for people to find this place. And I assure you I am working on any glitches that appear in my customized theme.
I can’t wait to start writing here again. Welcome back!
August 7th, 2008
Tales of a Scorched Earth: Relaunching Fall 2008
It has taken the highest rated PC game of 2007, a stunningly executed multiplatform title and some gentle prodding from readers both new and old to instill a singular purpose in me: get Tales of a Scorched Earth going again.
Lots of things have changed since the original March 2008 target. Though the most pertinent was the acquisition of a new gaming rig. It’s time to play catch up instead of nights of aimless surfing and wordless ponderings on what has happened to this hobby during my extended hiatus.
Things are in the works: new weblogging software, a new design, and new content.
Stay tuned.
December 30th, 2007
A Quick Message
Um, holy shit. It’s been a while.
Each time I think about updating, something else comes up and I forget about this place. I even wondered if I should just take it down and archive it, tucked away in yet another silo of life experiences. But once again I couldn’t.
I’m not doing much gaming anymore, but that doesn’t mean I can’t write about games. I love games. I tried convincing myself none of it matters anymore since I’m a parent and should begin the long painful process of growing up, but it’s a total fucking lie and I know it. I had my inspiration, I just lost it for a little while.
I still have so much more to say, just no time to put it onto paper. I hope to change that very soon, thanks to a renewed desire to write again.
For those of you that are still coming here, um…thanks? Though I really thought I’d have alienated everyone by now.
Take care, and I hope to see you in March.
March 26th, 2007
The Future of Tales of a Scorched Earth
I have not played a game in exactly seven months.
Well, that’s not entirely true. I should probably specify that I haven’t played a console or PC game in seven months. I’ve gamed on my Treo 650 and my video iPod. I spent all of 15 minutes with Castlevania: Portrait of Ruin. But does it count?
To be honest, I don’t really miss it all that much. Life is busy with the little one, and I now know that time actually can pass faster. Changing responsibilities at work and at home has left me with very little spare time, and even less of a desire to sit at my computer and have to install and learn a game, and possibly squeeze in a play session. It doesn’t feel right.
Nevertheless, I keep coming back to this place and looking at the last time I updated it. While I like writing for the Cultural Gutter, I don’t really consider those “updates” in the purest sense, because I’m writing for someone else. After two more articles I will no longer be writing there anyway.
I recently felt the urge to write about games like I used to, but I haven’t played any that provide suitable inspiration. Well, except perhaps MoonFighter, a devilishly enjoyable exercise in navigating extremely basic physics. It is on my Treo.
I missed the holiday season, and the post-holiday season. My sister and her finance have a Wii that I haven’t touched yet (but desperately want to). Castlevania: Symphony of the Night is on Xbox Live Arcade. Computer Games Magazine has died a premature death and I never submitted a feature. I don’t recognize the shelves of my local electronics retailers anymore. I have no idea what games people are talking about. The only newsworthy item I can relate to is the release of S.T.A.L.K.E.R., which made me laugh because I had written a preview for the game to be posted on my site in 2003. It has been getting decent reviews. I may even play it.
I don’t want to abandon Tales of a Scorched Earth completely, but I’m having trouble approaching what I’m going to do with it. I always said I prefer writing substance than linking and quoting, and that’s not going to change. I have also come to the realization that I liked writing about games more than I did playing them, because it is a form of entertainment that is still emerging and being shaped more by the people that play them than the media that reports on it. I have also come to the understanding that this is an integral part of my life, and harder than I thought to separate myself from. I hope to be returning within the next few weeks as my life approaches a semblance of equilibrium.
One thing I’ve learned from doing more reading than writing in the past seven months: bad writing isn’t just a boil on the ass of game journalism. It is everywhere and it is inescapable. Good criticism is mostly forgotten or buried under the piles of readable, yet completely innocuous commentary that people are paid for. As ridiculous as it sounds, weblogs are still providing better entertainment be they inane or thought-provoking. As much as I hate the idea of them, they are a fair reflection of society at large. They are unconventional, they are brutal, they are sometimes (?) completely misinformed – but they approach the sort of verisimilitude you would expect from a crowd of like minded individuals. At least one thing hasn’t changed.
December 16th, 2005
a warning about backblogging
In the past, I didn’t think much about back dating the occasional post a couple of days because I felt it should have that particular date on it. This website has always been a catalogue of my thoughts as they arrive, so using that method only seemed natural. Some readers may have even noticed. However, aside from writing some full length reviews for Clickable Culture, I spent the better part of the Fall in an unproductive spree that resulted in an unplanned hiatus of sorts. In between Real Life™, and not wanting to do much else after coming home from work except turn my brain off (read: World of Warcraft), I have amassed a pile of old entries that were started with the best of intentions and never finished. These aren’t just reviews either – they were timely posts that I just never got around to putting online. I could have easily just linked the stuff as I do in my sidebar, but at that point I may as well just give up. At the risk of sounding melodramatic, it’s about god damned time I got things back in order.
So over the next couple of weeks if you find an article or review you swore wasn’t there the last time you checked, you’re probably right. To everyone who’s still reading, thanks for being patient.
