Category Archives: features

Gaming Made Me, Part 2: Critical Mass

This is the second part of a two-part series. Read “Part 1: Discovery” I started thinking about writing full length reviews of video games in late 2001. I was still at University. I was going to make a website and … Continue reading

Posted in 3ps, console gaming, features, fps, game culture, gamecube, gears of war, pc gaming, real time strategy, rpg | 6 Comments

Gaming Made Me, Part 1: Discovery

The “Gaming Made Me” series of video game retrospectives started by Rock, Paper, Shotgun came from games industry writers, journalists and the designers that make them. It’s become a kind of collective autobiography sourcing the video games that shaped who … Continue reading

Posted in adventure, features, game culture, pc gaming, real time strategy, rpg, shoegazing | 5 Comments

Playing catch-up on the XBox 360

I took advantage of the Boxing Day shopping frenzy over the weekend and picked up an XBox 360 Pro Holiday Bundle at a discount that was hard to ignore. This is a purchase I had been deeply considering since my … Continue reading

Posted in action, arcade, castlevania, console gaming, demos, features, fps, gears of war, platformer, rpg, xbox 360 | 2 Comments

backward compatibility: is it really that important?

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Posted in features, game culture, gaming, pc gaming | 4 Comments

E3 2006: in which I try to hate the games industry

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exploring Coupland’s views on gaming

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xbox 360 quick hits, Part 2: Full Auto

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Posted in action, features, gaming, racing, xbox 360 | 1 Comment

xbox 360 quick hits, Part 1

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Posted in features, fighting, gaming, racing, xbox 360 | 1 Comment

forging relationships in console gaming

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gaming in 2005: the year’s best

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