Category Archives: castlevania

The Whip Asserts Itself in Castlevania: Lords of Shadow

The biggest mistake Mecurysteam made with Castlevania: Lords of Shadow was allowing Konami to brand their half-finished project as a Castlevania game. Without the expectations packaged with such a legendary series, the game could have easily survived on its own … Continue reading

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Playing catch-up on the XBox 360

I took advantage of the Boxing Day shopping frenzy over the weekend and picked up an XBox 360 Pro Holiday Bundle at a discount that was hard to ignore. This is a purchase I had been deeply considering since my … Continue reading

Posted in action, arcade, castlevania, console gaming, demos, features, fps, gears of war, platformer, rpg, xbox 360 | 2 Comments

Portrait of Ruin

Castlevania: Portrait of Ruin feels like desperation. It is Konami’s attempt at reinventing the portable Castlevania series and expand it beyond the walls of Dracula’s castle. Where Dawn of Sorrow was more of a refinement of Aria of Sorrow with … Continue reading

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Harmony of Dissonance

The Gameboy Advance saw three Castlevania adventures in as many years after its release: Circle of the Moon (2001), Harmony of Dissonance (2002), and Aria of Sorrow (2003). Aria of Sorrow was my first experience with the remodeled portable Castlevania … Continue reading

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Dawn of Sorrow: Julius mode

From what I can tell, the upcoming Castlevania: Portrait of Ruin is introducing another playable character, with a series of puzzles that can only be solved while using both characters. It follows that a co-operative multiplayer version of the game … Continue reading

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castlevania: dawn of sorrow

I find Castlevania in its current form irresistible. As much as I love to complain about a lack of exciting new concepts in games, Castlevania: Dawn of Sorrow continues to refine the formula that makes the portable version of this … Continue reading

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