Author Archives: Andrew S.

Canabalt

In Canabalt, you jump or you die. It’s that simple. When you think about it. But Canabalt doesn’t give you much time to think. You have no control over your avatar’s movements in the game besides jumping. He is already … Continue reading

Posted in action, favorite games of 2009, iPhone, reviews | 2 Comments

Borderlands: Genre Pollution

With Borderlands, a game described as a “role-playing shooter”, developers Gearbox hope to capture the audience that spends many sleepless nights wandering through forgotten strongholds while pillaging corpses and undefended treasure chests. They want to make the grind of the … Continue reading

Posted in fps, reviews, rpg, xbox 360 | 2 Comments

Prototype: With Great Power Comes No Responsibility

Prototype is excess. It is what happens when game designers grow up with American comic books post-comics code and the type of Japanese animation that is more interested in overblown displays of power than telling a story. It is a … Continue reading

Posted in action, comics, console gaming, reviews, xbox 360 | 3 Comments

Prince of Persia: Epilogue

This is the second part of a two-part review of Prince of Persia (2008) and the “Epilogue” (2009) downloadable content. There are spoilers, but you already knew that. This review examines the “Epilogue” adventure and its relationship with the original … Continue reading

Posted in action, adventure, reviews, xbox 360 | 1 Comment

Prince of Persia: Destiny or Inevitable Conclusion?

This is the first part of a two-part review of Prince of Persia (2008) and the “Epilogue” (2009) downloadable content. There are spoilers, but you already knew that. Taking UbiSoft Montreal’s intentions at face value one should be able to … Continue reading

Posted in action, adventure, reviews, xbox 360 | 7 Comments

The Video Game Demo: advertising catalyst or legitimate demonstration?

Within the first fifteen minutes of playing a video game, I can tell if it will be good. I have yet to decide whether this is a useful skill in the context of adult life. Services like Steam and the … Continue reading

Posted in console gaming, demos, game culture, gaming media, pc gaming, xbox 360 | 6 Comments

Gaming Made Me, Part 2: Critical Mass

This is the second part of a two-part series. Read “Part 1: Discovery” I started thinking about writing full length reviews of video games in late 2001. I was still at University. I was going to make a website and … Continue reading

Posted in 3ps, console gaming, features, fps, game culture, gamecube, gears of war, pc gaming, real time strategy, rpg | 6 Comments

Gaming Made Me, Part 1: Discovery

The “Gaming Made Me” series of video game retrospectives started by Rock, Paper, Shotgun came from games industry writers, journalists and the designers that make them. It’s become a kind of collective autobiography sourcing the video games that shaped who … Continue reading

Posted in adventure, features, game culture, pc gaming, real time strategy, rpg, shoegazing | 5 Comments

Ghostbusters: The Video Game continues the assault on nostalgia

“If you loved the films then this is the game that you have been waiting for.” – Extreme Gamer “If you’re a fan of the movies this alone is largely enough to look past the game’s failings.” – Total Video … Continue reading

Posted in 3ps, action, demos, movies, xbox 360 | 4 Comments

finding Wolverine

On the surface, X-Men Origins: Wolverine seems like a single player verison of Raven Software’s own X-Men Legends/Marvel Ultimate Alliance, that focuses more on the immediate thrill of the action instead of stat boosting and party management. Most importantly, they … Continue reading

Posted in action, comics, demos, xbox 360 | 2 Comments