the sound of many enraged...wookiees
![[I never thought I'd see a bunch of Wookiees impersonating the Village People in this lifetime]](http://toase.net/gfx/swg-exp2-01.jpg)
The Star Wars Galaxies expansion pack I alluded to the other day is called Rage of the Wookiees. A mild surprise, to be sure, but that's probably because I was expecting something a little more...exciting. Then again, they've already covered the jump into hyperspace, so what else is there besides adding a few new planets or playable races from the films?
According to the announcement, both land and space around the Wookiee homeworld of Kashyyyk will be added, along with many new missions to go along with this new locale. In their contribution to the slave trade, the evil Trandoshans have set up several camps, and it will be the duty of players to either put and end to it or see that it flourishes. This ties in with one of the settings of the upcoming Episode III: Revenge of the Sith, as well as one of the missions in Republic Commando.
I find it a bit ironic that Episode III is going to be using Kashyyyk as a setpiece, because that was supposed to be the setting for the endgame of Return of the Jedi. Up until Chewie was established in a late draft of Star Wars as a technologically aware being - and a remarkable mechanic - Wookiees were to be a race of savages. In fact, that whole sequence where the Ewoks take on the Empire was supposed to be with Wookiees. After A New Hope Uncle George felt he was kind of screwed - there was no way people would believe that Wookiees would fight with rocks and logs after they'd seen him fire his bowcaster or fly the Millenium Falcon. To this day I still believe that Wookiee plush toys would have sold equally well, but that's neither here nor there.
Also added in the expansion will be some new space faring vehicles, the most notable being Anakin's Jedi Starfighter As Seen In The Film. This sounds like such a movie tie-in doesn't it? I thought Galaxies would be able to avoid this kind of cross marketing, since it's a game that's been out for a while already. Due to the nature of its dynamic content though, I guess it was a valid target. It's also pretty transparent that Lucasarts is calling the expansion "Episode III" - I mean, Jump to Lightspeed had "Episode I" right on the box. I know that they're counting from the first release of Galaxies, but really, does the promotion have to be this obvious?
Players who enjoy the space based missions will now be able to take on "space mining" missions, where you can harvest resources from asteroids and contribute to the land based game's economy. This is a great idea, and a step in integrating the two completely different experiences. Another addition is the ability for players to add cybernetic components to their characters, that will in turn offer improved abilities that are more than likely related to your performance in combat. Why this was done is anyone's guess, because the cybernetic enhancements look far too crude to mesh with the period Galaxies covers in the Star Wars timeline. When Luke gets his new hand at the end of Empire Strikes Back, it's clearly meant to be an extension of his existing body. In this new expansion, it seems that these enhancements are meant to look like enhancements, instead of adding a feature in the game to allow characters to improve on their stats without any visible side effects. But maybe I'm just nitpicking.
I'm not sure if this additional expansion was such a great idea, but I think Star Wars is experiencing some kind of fallout with the fans that it recollected after the new action figures and novels came onto the scene in the early to mid 90s. This kind of game and media integration will keep Star Wars in the geek collective consciousness, and that's generally where they want to be. I just hope the playability of Galaxies isn't sacrificed again by a hasty expansion that does little to change the game's intrinsic shortcomings.
to smooth the unattractive truth
