[Tales of a Scorched Earth
Friday November 07, 2003

review: Call of Duty (PC)

Written by gatmog at 03:42 PM
Categories: fps, pc gaming, reviews, ww2fps
[Martin, get over here!]

I waited like a slavering, starving dog for the intense WWII action of Call of Duty. I picked it up last Friday night along with a rental copy of the magnificent Soul Calibur II, but I'll leave that for another post. On the way home I listened to the pre-order exclusive soundtrack CD to get myself in the spirit. Being Halloween and all we had to put up with the snotlings that insisted on coming to our door begging for candy, so installation was delayed until Saturday. The install went pretty smoothly - that is, until I actually tried to start the game.

I'd like to give a big "Fuck You" to both Activision and Macrovision for kicking me in the balls with their copy protection bullshit. You see, the Single Player campaign insisted that I had the wrong CD in the drive. I read about this problem last week, where this exact error would pop up when people installed the game on machines with a Radeon-based video card and an nForce2 motherboard. Clearly I am not part of this unfortunate subset of people, as I have an ASUS motherboard and a GeForce4. Regardless, though, the game would not start and I had to revert to "other" means. I also quickly found out I wasn't the only one with this problem. It turns out that you either have to get the latest Safedisc driver or uninstall any CD Mastering software that creates a virtual drive (like Nero or my preferred Fantom CD) that runs in the background. In the end I'll never know because I'm not exactly a fan of flipping backwards through flaming hoops just to play a fucking game I paid money for.

Despite the hour or so I wasted trying to get this game to run while spitting nails at my monitor, once I was able to play I was completely immersed for the whole weekend. And the fact that I am writing this review after having completed the entire game in three days reveals Call of Duty's biggest weakness - it's too short. This is more likely the result of the game being too easy on "Regular" difficulty. But this isn't a deciding factor for why you should be playing this game right now.

The biggest reason why Medal of Honor: Allied Assault was so successful both critically and commercially is that they took a Director's view of World War II and made it into a game. Complete with a cast of supporting characters, you were sent on various missions that dealt with some of the Allies' critical turning points of the War, with your character taking a leading role. However considering both expansion packs, it becomes unrealistic to accept that the Second World War hinged upon the successes of one man. With Call of Duty the developers at Infinity Ward show us what should have happened to the franchise if they'd stuck around 2015.

Taking their slogan of "No One Fights Alone" to heart, Infinity Ward has created an absorbing and visceral experience that puts the player on realistic battlefields and lets them fend for themselves. There are scripted sequences abound - but believe me, they do a lot to add realism to the atmosphere. Everything from some fellow soldiers throwing a grenade into the turret of a German Panzer to disable it, to sneaking your way aboard a German battleship and blasting your way into the Armory, to watching your comrades get cut down all around you in a rush up the banks of the Volga. These moments together make up one of the most dramatic games I've ever played. Mission briefings are less about giving trivial orders and more about setting up the backdrop for the action to follow. Instead, your mission objectives are received on-the-fly from your superior officers in the field of battle. This worked great in the American and Russian missions, the latter of which you had no idea what to do most of the time, and had to find a more seasoned soldier in the field to help you out and tell you what to do, emphasizing the seemingly insurmountable odds that the Russians faced while repelling the German Eastern front. Frequently in the U.S. missions the objectives would change partway through, once again showing the dynamic and unpredictable nature of performing a field maneuver under heavy resistance.

The game spans roughly 24 missions, across three campaigns: the U.S. 101st Airborne, the British 6th Airborne, and the Russian Infantry. There is a smaller fourth act at the end of the game that tries to close up each campaign, although this was only done successfully for the Russian campaign. There was something truly stirring about battling through the ruins of the Reichstag, while trying to provide safe passage for a standard bearer that will wave the flag of Mother Russia upon seizing the structure. Each campaign had its definite strong points: the Burnville/Dawnville missions in the U.S. campaign felt like it came straight out of Band of Brothers, and provided a level of intensity I did not think was capable from a computer game. This theme was continued in the Pegasus Bridge mission for the British 6th campaign, where you had to hold a position on the bridge while waiting for reinforcements. Now in some reviews I've heard that the British campaign is the weakest due to all of the sneaking around, but the Pegasus Bridge segment begs to differ. I felt overpowered and I saw my squadmates ruthlessly cut down by Panzers and German Infantry. I ran out of ammo at one point, and had to dash into an open field trying to scavange from friend and foe alike. After recently playing the anemic Breakthrough, this surplus of ammo was appreciated immensely. I mean I could walk up to any corpse in the game and switch weapons. No hot spots, no special drops - any fallen AI character. This was a small touch, but definitely appreciated.

In my humble opinion, I believe that the game's Single Player experience peaks with the Russian Infantry campaign. If you're a fan of the subject material, you've probably seen Enemy at the Gates. As a result you can appreciate the opening sequence where you travel across the Volga river in a rickety transport, given a handful of ammo, and knowing your fate was to be sliced apart by MG42s at the top of the banks or to be shot in the back by a Commissar if you attempt retreat. This was a truly harrowing experience. The sounds, score and AI scripting were top notch and for that entire mission I was completely engrossed. I thought the sound was groundbreaking on the MOHAA series, but Call of Duty truly knocked my socks off (literally, sometimes). There were some moments where I had been dodging bullets and grenades five minutes earlier, and then safe in what seemed to be a quiet area. I subsequently jumped out of my seat when a nearby sniper or rifleman began to shoot at me, and the whole process started again. It's a very fast game - even those Commando-styled British missions - and it doesn't let up until the end. Because Call of Duty moves so quickly, it doesn't really allow you to see the subtle shortcomings that lay just out of view.

Even though you can't directly give your AI squadmates any commands, they will behave realistically: providing covering fire to both you and the rest of the squad, calling out when grenades are thrown, and overall behaving like a cohesive unit. Whenever I thought I was fighting the entire German Army by myself, I looked to each side and some AI squadmates had already found cover and provided a base of fire. Those were great gaming moments. The enemy AI is just downright scary sometimes - they will take every measure to stay out of view, take cover and overwhelm your squadmates. Sometimes though they stood around waiting to be shot, which kind of ruined the realism. Furthermore, I found that some of my squadmates liked to get stuck in and around staircases - hearkening back to the days of Rainbow Six - or held/fired invisible weapons. Still, when viewing these deficiencies in light of the entire game, they're a small price to pay.

The Quake III Engine looks as good as ever, with detailed textures and accurate character models. The environments give the impression that they might be on par with something like Battlefield 1942 in their size, but they are linearly designed and you will find yourself running into a few "invisible" walls. In multiplayer though this isn't the case - the maps really are that huge. Infinity Ward also saw fit to give us thirteen maps (with most of them being the maps played in the Single Player campaign), which completely decimates the offering in Allied Assault. I can already see CoD being adopted at the next LAN party. The squad-based tactics really allow themselves to come through on CoD's maps, moreso than the structured and building-heavy maps of MOHAA. And the "Killcam" is a great feature, especially if you are prone to being punked when you think you're concealed. It shows the view from the eyes of your enemy in the last 10 seconds or so before he dealt the killing blow.

Playing through this game I realized two things: one, copy protection is getting to be a real bitch and is more and more detrimental to every PC gamer's experience. I was more than happy to give Infinity Ward my cash, but when a Publisher fucks over your core audience with draconian copy protection it doesn't leave a good first impression. Secondly, just when I thought nothing new could be done with a WWII-based FPS I was happily proven wrong. At times Call of Duty treads on familiar battlegrounds, but the characterization, realism and cinematic stylings that the developers took so long to polish came through with flying colours. The ample supply of multiplayer maps is well recieved, and with the official Mod Kit on its way this game has a lot of life left in it. And probably the best indicator of all: I plan on doing another Tour in the Single Player campaign very soon. Congratulations to Infinity Ward for a job well done.

[Victory over the Reichstag]
Comments

Hmmf. Great game unless you have an ATI Radeon card. Then, even if you get the early levels to work prepared to bend over and take it when the game locks up later on. Apparently, somebody must not have bothered to check to see if COD works on a Radeon. The legion of complaints grows everyday about this and the only question is where the backlash leads...to ATI or to Infinityward. For me, I pulled my Radeon and stuck a GEforce 3 card back in my computer...

Posted by: Jammer212 at November 14, 2003 04:12 PM

I think the onus in this situation most definitely lies with the developer. There is no way that this issue would have gotten through QA/QC if they had tested it properly. And if they found the error, and worked with ATI for a solution, perhaps we wouldn't be talking about this.

Coupled with the Macrovision/Safedisc blunders, it makes me wonder when a patch will be released for CoD, nevermind if. Showstopping bugs like yours can't be ignored.

Posted by: gatmog at November 14, 2003 08:45 PM

FUCK! Call of Duty Won't work cause it says my video card is missing and I have to install my latest drivers before uninstalling my current ones. I already have my latest drivers and Medal of Honor Allied Assault and Spearhead work perfect. Does anyone else have this problem, and how do i Fix it!?

Posted by: KC at November 19, 2003 05:25 AM

AFTER INSTALLING MY CURRENT DRIVERS*

Posted by: KC at November 19, 2003 05:27 AM

Breathe deep, my friend. You're not alone.

The fact that issues surrounding the install of the game - and the playing of the game - are so widespread it makes me wonder if there wasn't some massive coverup by Activision and Infinity Ward to make sure their first week of sales went off without a hitch. Just look how Dead to Rights was slagged by the press for being unplayable past the tutorial before its release! That couldn't have helped sales.

I'm sorry I don't really have a solution for you, but you'll most definitely find answers at the Call of Duty.org Help Forums.

Posted by: gatmog at November 19, 2003 09:53 AM

Here is what needs to be done to install Call of Duty on a computer that doesn't see the 2nd cd.

First start the install with disk 1, when it asks for disk 2, cancel installation.
It will ask if you want to revert back to original state, say NO to save the files that were installed on the hard drive.

Insert disk 2 and selct QUIT in the window that pops up. (if you have auto start enabled).

Now explore disk 2 and open the SETUP folder , DATA folder, MAIN folder. Copy all the .pak files.

Then locate C:\Program Files\Call of Duty\Main on your harddrive and paste those files in there.

You will have a working copy of the game. Be sure to use a no cd crack to save the game from accessing your harddrive during game play.

Posted by: Jim at December 15, 2003 05:54 AM

There is a special version of the Radeon driver recently issued by ATI that will fix the CoD crashing problems. I just played the game this weekend at a LAN party (I have a Radeon 9800).

The single-player game was visually very impressive. The multiplayer gets stale pretty quick, unless you like CS-style games. I'd take BF1942 over CoD any day for game play.

Posted by: Tony Walsh at December 15, 2003 06:03 PM

After playing CoD multiplayer for quite some time, I'm a little disappointed with the Search and Destroy mode, but everything about the Team Deathmatch mode is exquisite. It can't possibly come close to BF1942; they are inherently different games. However my original comparison to MoHAA still stands - it's a much more satisfying game to play multiplayer.

And with respect to the technical issues surrounding this game (and the initial lack of official support), it still amazes me that these widespread problems remain under wraps while Activision rakes in the profits and cricital acclaim. Someone like Atari would have been lynched (again).

Posted by: gatmog at December 15, 2003 07:31 PM

I love COD online, it is a much greater experience than mohaa. Except for the leaners have now turned into the bunnyhoppers. I'am liking the killcam (when its turned on). Maps dawnville and brecourt are also pretty fun in S&D.
I never played BF1942, so i can't compare.

Posted by: nfo at December 18, 2003 06:38 PM

Gods curse Activision and Safedisc. $50 for this game, and I can't even install it. As soon as I enter the CD key, an error message pops up "COD has experienced a problem and needs to close, we are sorry blah blah blah" I have Alcohol 120 and Nero installed on my computer, but so what?!?!? I paid good money for this damn game. If they take my money, they better not care what virtual drive software is on my computer. I paid for the damn game.

Posted by: pissed off at January 30, 2004 11:10 PM

I have never experienced the troubles the above posters have had. No troubles with copy protection...no troubles with my video card (ATI Radeon 9800..and I have been playing Multiplayer since day one. With the new fan produced multiplayer maps that are out now and the total conversions that are soon to be completed it is well worth the time to get the game up and running. We have a server up on our OC3 with the new MP maps in rotation and have no troubles at all.

Posted by: TX-CUDA at February 9, 2004 12:27 AM

I had problems with my ATi AGP 8X Radeon 9200.

The solution in my case was to install the Catalyst 3.1 drivers, which are freely available from the web. None of the guff about reducing 8x to 4x and switching off fastwrite did much.

Once the new drivers were installed, played the whole thing start to finish with no issues.

It is pretty unacceptable that this game wasn't thoroughly tested under real life conditions, or at least released with packaged updated driver software.

Posted by: anonymous coward at March 6, 2004 02:17 AM

Once again they sacrifice the consumer to catch the thief. Nice going activision... GO TO HELL

Posted by: What a lovely waste of time... at May 15, 2004 03:40 PM

when i installed call of duty, it functioned very well...as i played the game, after i passed the stage (after the airstrip), the fuckin game says "error in console blah..blah..blah.." and it automatically closes the game due to to missing files in the console...so can you help???

Posted by: john mirror at August 21, 2004 09:28 AM

Does anyone have a no cd crack for COD:UO.

Posted by: GT fan at September 18, 2004 01:54 PM
Post a comment

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?


Trackbacks continuing the discussion...
TrackBack URL for this entry.

Listed below are links to weblogs that reference 'review: Call of Duty (PC)' from Tales of a Scorched Earth.