<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: What I want from Dead Rising 2</title>
	<atom:link href="http://toase.net/2009/02/20/what-i-want-from-dead-rising-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://toase.net/2009/02/20/what-i-want-from-dead-rising-2/</link>
	<description>love/hate video games.</description>
	<lastBuildDate>Sun, 11 Jul 2010 03:13:33 -0400</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.3</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Andrew</title>
		<link>http://toase.net/2009/02/20/what-i-want-from-dead-rising-2/comment-page-1/#comment-1237</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 24 Feb 2009 02:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://toase.net/?p=687#comment-1237</guid>
		<description>The people that that complain about the inflexible save system aren&#039;t playing the game they think they are. It&#039;s not a zombie amusement park (or is it?). It&#039;s harder than it looks, and it&#039;s all intentional. 

As for the camera, the photo taking added a level of weirdness in a game chock full of it already. Sure there were opportunities for experience points with some cool &quot;scene&quot; photos (survivors dangling off of balconies, the cult in paradise plaza, etc.), and some extreme close-ups of zombies attacking you, but those were rare moments in the game. I never felt the need to pause to set up a shot and take a photo; I wanted to use that time to complete a rescue quest or find more weapons. I also found the categories made the activity even more bizarre: a photo was labeled &quot;erotic&quot; if you got a boob-shot of some overweight zombie hanging out in the foot court. I&#039;ll concede that it was original, but as I said it&#039;s not necessary for the overall game to function as an exercise in zombie outbreak survival.

The diversion for me was finding the different types of food and seeing how many health points they restored. It said a lot about what Capcom thinks of gamer culture (an apple, for example, is worth less than a jug of cream). Food is an essential resource, so I never felt like I was wasting my time. I honestly only found out about the &quot;Gourmet&quot; achievement after I started doing this. And now I want to eat it all.</description>
		<content:encoded><![CDATA[<p>The people that that complain about the inflexible save system aren&#8217;t playing the game they think they are. It&#8217;s not a zombie amusement park (or is it?). It&#8217;s harder than it looks, and it&#8217;s all intentional. </p>
<p>As for the camera, the photo taking added a level of weirdness in a game chock full of it already. Sure there were opportunities for experience points with some cool &#8220;scene&#8221; photos (survivors dangling off of balconies, the cult in paradise plaza, etc.), and some extreme close-ups of zombies attacking you, but those were rare moments in the game. I never felt the need to pause to set up a shot and take a photo; I wanted to use that time to complete a rescue quest or find more weapons. I also found the categories made the activity even more bizarre: a photo was labeled &#8220;erotic&#8221; if you got a boob-shot of some overweight zombie hanging out in the foot court. I&#8217;ll concede that it was original, but as I said it&#8217;s not necessary for the overall game to function as an exercise in zombie outbreak survival.</p>
<p>The diversion for me was finding the different types of food and seeing how many health points they restored. It said a lot about what Capcom thinks of gamer culture (an apple, for example, is worth less than a jug of cream). Food is an essential resource, so I never felt like I was wasting my time. I honestly only found out about the &#8220;Gourmet&#8221; achievement after I started doing this. And now I want to eat it all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: n0wak</title>
		<link>http://toase.net/2009/02/20/what-i-want-from-dead-rising-2/comment-page-1/#comment-1226</link>
		<dc:creator>n0wak</dc:creator>
		<pubDate>Mon, 23 Feb 2009 06:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://toase.net/?p=687#comment-1226</guid>
		<description>I was reading this list dreading to see the inevitable &quot;save system&quot; comment that most complain about, but I&#039;m glad to not be disappointed. Agree with you 100%. There&#039;s certainly room for improvement with the system, but the system itself is fine and essential part of the experience. Allowing players to save anywhere and anytime sabotages the sort of &quot;real time&quot; aspect of the game and removes some of the more strategic decisions that made the whole thing more interesting than just &quot;kill a bunch of zombies.&quot;

I agree with everything else except maybe the photo mode. I think it was a nice little diversion from everything else. A bit rough around the edges, but I&#039;d miss it if it was dropped entirely (like the Wii version apparently did.)</description>
		<content:encoded><![CDATA[<p>I was reading this list dreading to see the inevitable &#8220;save system&#8221; comment that most complain about, but I&#8217;m glad to not be disappointed. Agree with you 100%. There&#8217;s certainly room for improvement with the system, but the system itself is fine and essential part of the experience. Allowing players to save anywhere and anytime sabotages the sort of &#8220;real time&#8221; aspect of the game and removes some of the more strategic decisions that made the whole thing more interesting than just &#8220;kill a bunch of zombies.&#8221;</p>
<p>I agree with everything else except maybe the photo mode. I think it was a nice little diversion from everything else. A bit rough around the edges, but I&#8217;d miss it if it was dropped entirely (like the Wii version apparently did.)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
