no one left behind

Don't look behind you, but...

Last night I played through the “Death Toll” campaign in Left 4 Dead with my game group. Which, to avoid sounding like I have a surplus of friends who play games is really just me and a good friend of mine (you might remember him from this story). We deftly tackled “No Mercy” over the weekend and were ready for more.

Playing with two AI-controlled Survivors is like playing with the ideal teammates. The AI is responsive to the group’s well being, and definitely puts the whole “need before greed” thing into practice when it comes to first aid kits and pain pills. You’re never incapacitated for long either, as one of the AI-controlled Survivors are usually there to lend a hand after clearing the immediate area around you. If only humans were willingly this considerate.

One of the achievements in Left 4 Dead is “No One Left Behind”, where you must finish any campaign with all four survivors alive. We easily accomplished that with “No Mercy”, but the final standoff in “Death Toll” proved to be a lot more challenging.

A lot has been said about the AI Director, and while it seems a little more noticeable than it was in the demo, its presence is still a subtle one. The sudden appearance of the Infected horde feels like a natural buildup to a tense “What do we do now?” moment when you’re lost in one of the game’s many dead-end rooms. The Special infected also tend to show up when you least expect it, but not in a way that it breaks immersion. In the final standoff of each campaign, you’re supposed to be inundated with Infected as you await your rescue vehicle. At least, that’s what would happen in a movie.

So when we finally cleared a pathway to the dock where the fishing boat was to pick us up, I noticed that Zoey had fallen down and was being swarmed by a large group of Infected behind us. I jumped off the dock, and ran back to assist. Keep in mind, I had already obtained the achievement and there was no reward for doing this. I just felt the sudden need to return the favor. Of course, it also meant my immediate death. My friend laughed at me saying, “What was the point of that, exactly?” He died shortly after, trying to come back to save me.

After another couple of tries, we managed to make it through the finale. Except it involved me dying a very dramatic death on the gangway to the boat as the Infected followed us on to the dock. I held them off from the ground with my two pistols, while I watched the other Survivors run past. Everyone got away except me, but I didn’t feel cheated. It felt like the perfect ending.

Left 4 Dead is pure hollywood.

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3 Responses to no one left behind

  1. Pure Hollywood indeed. I couldn’t agree with you more and the AI Director is remarkably apt at springing on you the unexpected. I think it has decided, however,that my sworn enemy is the Smoker, as that is the one beast that always seems to catch me off-guard and by the throat.

  2. Beto says:

    Further thoughts:

    1. Wonderful article, son. Left 4 Dead is pure Hollywood. I’ve been reading about the many kinds of cinematic visual effects (inspired by horror movies) that have been added to the game (i.e. film grain to expose or imply details in dark areas, and vignetting to evoke tension and a horror-film ambiance). The devil’s in the details.

    2. After we played that night, I had a dream that I was a Boomer and that I walked into my Boss’ office …. Etc. Etc. Barbarism begins at home.

    3. If you turn around and find that one of your mates is pinned to the ground by a Hunter with several Horde “in on the action”, well, friendly fire takes on a whole new meaning. Machinegun the general area and ask questions later.

    4. Defending a position from an onslaught of Infected (until rescue arrives) is completely unnerving; one minute you’re fully healthy, with a first-aid kit, and the next you’re getting clusterf*cked in a dark corner by a Tank. The pacing in this game is perfect.

    5. Are we playing tonight, son?

    Beto.

  3. BigJim says:

    I’ve been meaning to pick this one up. The only thing holding me back has been my lack of online friends (well, at least the type who play these games).

    How’s the online matchmaking tool in the full release? I heard that it was kinda clunky in the demo; have the issues been ironed out?

    Good article.

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