My association with adventure games is a tenuous one. While Indiana Jones and the Fate of Atlantis is my favorite game of all time, I haven’t actively pursued the genre in years. The last adventure game I played seriously was Microïd’s Still Life (2005), which was good, but mostly made me feel like I should have played Post Mortem (2002) first.

However, when I see headlines like “Why Adventure Has a Future” I take notice, because there’s nothing more entertaining than reading someone’s take on why they think an entire genre is safe from a fate that never seems to happen. It’s just too bad the article did nothing to usher in this new golden age of adventure games; instead, it just made me incredibly angry after being duped by an advertisement disguised as revelation.

Here’s an idea: let’s give the representative of a game publisher/distributor (ENCORE) a column at a very prominent gaming news website (EDGE online) where they can attach a sensational headline to something that amounts to no more than a press release to advertise upcoming games in their new product line (Mystery Adventure Games). It will be sure to get attention, and will actually do more to convince readers the exact opposite. It will contain insightful phrases like:

Adventure Games rely heavily on stories from literature, film, and historical events and people.

The games in question are Dracula 3: Path of the Dragon and Nostradamus: The Lost Prophecy, which obviously form the inspiration for such a statement.

Quickly reviewing the history of the genre, some of the best adventure games have come from brand new IP such as the Monkey Island series, the aforementioned Post Mortem/Still Life series, The Dig, and everyone’s favorite Grim Fandago. A bit of cursory research past writing the introductory paragraph in this article would have shown the author that there’s more to adventure games than full motion video and “interactive storylines”. Throwing a historical figure into your game doesn’t immediately make it more appealing (even if it’s the “first game ever” to do it).

Now for some focus-grouping:

Story-based game play lends itself towards non-teen; women based audiences, who have an appreciation for the genre and the story. Women tend to appreciate the character development, and interaction along with gripping storylines.

I think any gamer that’s been following the hobby for the last 20 years can appreciate those aspects of a game. And adventure games are not the only genre to adopt these tenets, either.

In closing, a relentless assault on my intelligence:

Well crafted Adventure Games will sell and what developers and publishers must keep in mind is that the key to making great Adventure Game [sic] is to deliver good graphics, game play and gripping story line. A good Adventure Game is as addicting as a good book but with the added bonus of story line interaction and eye catching graphics it is more than a book it is an Adventure Game.

The least ENCORE could do is hire someone who can string together a readable sentence to promote their games. Based on the aggregate scores at Gamerankings, it seems to me that neither game this article was designed to sell is doing very well in reviews. So why should any consumer consider these products? Because they are the unappreciated future of adventure games?

Like any PC gamer, I grew up playing mostly adventure games. Over the years the genre has been cast aside by the majority of game reviewers as niche, as the title that usually gets thrown to the interns. Adventure games need better advocacy, and not just by specialist sites like the excellent Adventure Gamers. Shameless promotional articles like these only serve to damage the reputation of the genre, by embellishing games that are obviously ill-equipped to represent it. Not to mention what it says about the editors at EDGE online.

4 Responses to “EDGE online: we shamelessly allow marketing people to write game commentary”

  1. Just a couple of things Says:

    [...] First thing is Edge Magazine. My complaint with them stands and I won’t read their magazine until they change it. I want to know who writes the things I’m reading. Just like I want to know what’s in what I eat, I want to know the source of what I’m reading. That Edge continues not to give authors their due amazes me, but hey, that’s their thing, go with it. That is until you do something like this: [...]

  2. BigJim Says:

    Haha I read that article and it is as awful as you’ve described.

    Sadly, the golden age of Day of the Tentacle and its ilk are well behind us, but there’s still plenty of good stuff out there (much better than those awful Dracula games that keep getting churned out).

    If you’re looking to hop on the Adventure Train these days, there’s probably no better place to start than the revitalized Sam & Max series (the complete first series is available in boxed retail nad new episodes of the 2nd season are available through Telltale’s website). I would highly recommend this, as well as the Penumbra series (although that series hovers dangerously close to Survival Horror).

  3. BigJim Says:

    God I should really proofread my comments more (the irony of course being that I used to work as a proofreader).

  4. Andrew Says:

    Thanks for the recommendations. That advertorial wasn’t a total waste of time though, because I found out through the “Mystery Adventure Games” website that Microïds will have Still Life 2 ready for early next year. I plan on checking it out, if only to get closure for that really annoying cliffhanger ending.

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