Another extended absence, another post somewhere else. I’ve done next to no gaming in the last two months, but I made time for Introversion’s DEFCON: Everybody Dies for nostalgia’s sake. See, WarGames is probably the only movie that got computers right in making them incredibly cumbersome and boring. There are no 3D interfaces or flashy animations when you check your email. Well, unless you’re using a Mac and have no attention span. I was suprised by DEFCON, but not because the game was actually good compared to Darwinia. It’s a game that asks some important questions of the player, and does a chillingly effective job of simulating modern warfare compared with any low-level first person shooter. My article at The Cultural Gutter explains.
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Tales of a Scorched Earth is a personal weblog devoted to the critique of video games and game culture, but easily integrates other forms of consumable media. Here you will find independent analysis and opinions on video games, comfortably distanced from the industry at large. Updated at least once a month, but more if I'm feeling particularly inspired.
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