June 13th, 2006
Tales of a Scorched Earth: year three
Indulge me as I embark on my yearly retrospective.
As most long time readers know, if there’s anything I want out of this website it’s thoughtful discussion on games. And I have to admit that requiring commenters to register has ensured that – for the most part. I’ve also learned that it’s almost impossible for me to write short posts. They just feel…incomplete. I love the details. In some cases I’m sure I’ve bored someone to tears before they even get a chance to comment. But that’s beside the point.
Allow me to share some observations and commentary after writing a gaming weblog over the past three years:
- A question every weblogger, not just a games weblogger, has to ask themselves: Do you like to write, or do you like attention? This is kind of a rhetorical question. Everyone who has a website wants attention. Otherwise it wouldn’t be there. The important thing to remember is that this need for approval is kept under control. Let the content speak for itself. Producing content for someone else to read can be a really gratifying experience. It can also be an extremely gratuitous one. If you’re selling adspace, I’m pretty sure you’re going with option #2. But don’t expect anyone to take your opinion seriously once the steady commentary becomes incessant droning for clickthroughs. I’d like to think that this surge of interest in games writing over the past year has done well to promote sharing the love of the hobby, while taking it under serious consideration in intelligent discussion. But I don’t think it’s working – there’s too much antagonism towards print media. It sucks, I get it. So do most high profile gaming sites. There’s also some serious backlash for the games weblogging community. It’s annoying. Let’s move on and talk about games.
- Never apologize for a lack of updates. Unless you’re being paid for it. But then you should be apologizing to whoever hired you that is paying for you to produce content. Not your readers who are consuming it for free. I keep seeing this phenomenon. I’m pretty sure I’ve done it once or twice in the past. I have no idea why. There are hundreds of gaming weblogs out there. The news will be picked up somewhere else – it’s not a big deal. If you have something interesting to say, sit on it. Make it better. Chances are some correction will be issued in the next couple of days anyway and you don’t look like so many other twitch bloggers. There’s really no need to post something if you have nothing to report. You have a life. It’s ok. Posting something about not posting is insulting to the reader who expects real content.
- The siren call of a new release. Everyone feels it. A new game is out and we all want to be the first ones to report on it. The big gaming websites already had a leg up – they’ve been playing a gold master copy for weeks. But weblogs are (theoretically) different because they have a unique opinion that doesn’t necessarily follow a standard outline of the game’s features. It’s important to have your own opinion – it’s what makes weblogs interesting to read. But I find that some of them get caught up in carrying the hype. They don’t want to seem like the party crasher. They don’t trust their own opinion of the game and seek validation by joining the crowd. I’ve seen it time and again. Then a month or two later the “real” reviews start pouring in, saying the game was overhyped or isn’t nearly as good as everyone first thought. It’s a vicious cycle. Allow your thoughts to congeal. Take some time to formulate a cohesive argument. Take advantage of the format. Maybe it is that good, and you want to explain what makes it great. I absolutely cannot stomach reading reviews that are unsubstantiated, or are clearly rushed to simply get something out there. It’s not doing anyone any favours, and carelessly squanders the concept of having a weblog that answers to no one.
- The Slashdot effect. Slashdot used to be a great place to get breaking tech news and decent commentary from the community. Not anymore, because it’s competing with a hundred other sites doing the same thing. Similarly, the majority of game blogs seem to link to stuff with a quick opinion and let the comments section pick up the details. Which is fine, if the proprietors don’t mind being interchangeable with each other.
- MMORPGs will ruin your life. Obviously an exaggeration and nothing to do with weblogging, but there’s some truth to it. I played World of Warcraft on and off for 10 months before quitting in Februrary. It’s a good game for a while, as long as you understand that nothing else in your life will matter. The social aspect is great – if you don’t mind spending all of your spare time in the game. Trying to level just so you can quest with friends or guildmates is a huge pain in the ass. I’d rather play at my own pace. Though at that point it’s a lonely experience, and I might as well be playing Oblivion. Despite what people may think, this game model is not going to change. It makes money and satisfies most of the customers that aren’t screaming on the official forums. And that’s ok – I just won’t be playing.
- Fun fact: Most of what you read here starts out on actual paper. I keep a notebook accessible whenever possible, especially when playing a game. It makes it easier to remember points to visit in detail. The worst thing about coming up with a great topic to write about is having no place to record it.
- I enjoy writing full length articles. So much that I’ve accumulated way too many of them that are still sitting in an unfinished state, most of them reviews. Golden Sun, Knights of the Old Republic, Spider Man 2, Tales of Symphonia, Fire Emblem, Mario & Luigi Superstar Saga, Astro Boy: Omega Factor, Castlevania: Harmony of Dissonance, Metroid Prime 2, Baten Kaitos, Brothers in Arms, Fire Emblem: Path of Radiance, F.E.A.R… the list goes on, unfortunately. But I don’t have a problem with that. Some will see completion “when they’re done” (to borrow from our beloved industry), and some will probably remain as collections of text from a time where my heart was in the right place but the writing just wasn’t there.
So I continue to write when I feel like it, about games I have played, articles I have read or media I have consumed while trying to maintain a level of quality that doesn’t make people feel like they’re wasting their time. My only hope is that I can keep this up for three more years. Because it isn’t getting any easier.

June 14th, 2006 at 12:54 am
I for one don’t mind the length between updates, especially when the quality is worthwhile. That tends to be the case with your blog and the reason I always check back. Your other points are well made too, and I look forward to seeing these unreleased game thoughts make their way to your blogosphere. Happy anniversary.
June 14th, 2006 at 7:23 am
I too don’t care if you post every day or once a month. The content is worth it and I am a big fan of quality over quantity. Your blog is one of two gaming centric blogs I can actually stomach. So many of the gaming blogs out there are “such and such sucks” or “such and such is awesome” without really explaining why. Keep the hits coming and hopefully some of those reviews you have brewing will see the light of day sometime in the future.
June 14th, 2006 at 2:55 pm
I see nothing wrong with apologizing for updates because I feel that I do owe *something* to my (admittedly tiny) audience. I have a couple of dozen regular readers (and some drive-bys) and I do feel guilty if I go a week without updating.
Re writing for writing’s sake, I love to write. I am at my happiest, I think, when I am crafting a new article. Finding the right scrapline, balancing between erudition and humor, carefully choosing whatever critical thing I am about to say about someone I respect…
But does writing exist if no one reads it? Does anyone take pleasure in being the Emily Dickinson of blogging? The attention of an audience is important and can provide good feedback.
There is, naturally, a point at which the entire thing gets lost if you work for webhits instead of insight. My most linked story was a brief bit I wrote about the new E3 policy on booth babes. (I wasn’t the first to write about, but I got linked a helluva lot…). If I was driven by advertising, I’d be tempted to just write about the gaming triple play of “sex”, “games as art” and “payola!”.
Anyway, happy anniversary.
June 14th, 2006 at 4:24 pm
Congrats on the anniversary!
With the advent of RSS, I think regular updates are less important than they used to be. It used to bother me when I went a week or two without a post, but now it’s less of a problem since people just browse headlines and will hit your site when they see a new post. (E.g. that’s how I ended up here…)
Posting a link to news or writing about a new game and tacking on an opinion is fine with me. Those who have something good to say will have something good to say right off…and later too.
June 19th, 2006 at 5:07 pm
Thanks for the positive feedback, everyone.
I’ve never tried to compete with other gaming weblogs out there, because there’s really no point. I do this because I want to put my love for the hobby into words.
So why write a blog if you don’t care about an audience? I’d rather let the writing speak for itself. It’s amazing how this simple concept evades some people. I don’t really like the weblog format for the feedback as much as I do the conversation that results. If no one reads one of my posts – it doesn’t bother me. If no one comments, it can be disheartening at first but you also can think of it in another way – there’s nothing more that needs to be said. Saying “awesome post” is about as useful as saying “you suck”. The last thing I want is a bunch of comments that add nothing to the discussion.
jvm is exactly right in making note of the ubiquitous RSS. Instant updates are delivered to your reader, so there’s no time wasted checking weblogs that aren’t updated that frequently. I think webloggers are setting themselves up for unneeded stress or have an inflated sense of self-importance if they feel they have to produce content on a schedule. There are enough regular webloggers out there that people are aware of the circumstances – we do this on our free time. We are not obligated to do anything if that’s our choice. Before RSS there was an unwritten covenant between the weblogger and the reader: you keep updating, I’ll keep visiting. It still exists to a degree, but the convenience of having a series of regular feeds you can be alerted to makes the relationship a little less…demanding. There should be no expiry date on quality commentary or critique.
The problem I find with linking and posting a brief opinion – and this is true of any weblog – is that you start to hear an echo. After the first day or so of heavy linkage of an article, review, etc., there isn’t much more that can be said. And if you’re writing for your own satisfaction that’s great, but I’d rather put some meat to it and go a little more in depth, which usually takes longer. Besides, half the time the quick link and opinion stuff is usually corrected a day or two later, since everyone wants to be the first to comment. It’s become quite tiresome.