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	<title>Comments on: F-Zero GX: a reappraisal</title>
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	<link>http://toase.net/2006/04/02/f-zero-gx-a-reappraisal/</link>
	<description>love/hate video games.</description>
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		<title>By: Tales of a Scorched Earth &#187; Blog Archive &#187; Canabalt</title>
		<link>http://toase.net/2006/04/02/f-zero-gx-a-reappraisal/comment-page-1/#comment-7472</link>
		<dc:creator>Tales of a Scorched Earth &#187; Blog Archive &#187; Canabalt</dc:creator>
		<pubDate>Tue, 22 Dec 2009 05:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://toase.net/wp/?p=363#comment-7472</guid>
		<description>[...] 2006, I went back and reduced F-Zero GX to its most basic elements. It could easily pass for another description of Canabalt. [...]</description>
		<content:encoded><![CDATA[<p>[...] 2006, I went back and reduced F-Zero GX to its most basic elements. It could easily pass for another description of Canabalt. [...]</p>
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		<title>By: gatmog</title>
		<link>http://toase.net/2006/04/02/f-zero-gx-a-reappraisal/comment-page-1/#comment-377</link>
		<dc:creator>gatmog</dc:creator>
		<pubDate>Tue, 04 Apr 2006 17:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://toase.net/wp/?p=363#comment-377</guid>
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		<content:encoded><![CDATA[<p>Hardly a fair comparison, because I don’t think anyone plays a racing game for a story. But I know what you mean.</p>
<p>F-Zero GX has a <i>ton</i> of options available in the game that I’ve mostly ignored. You can go through the story mode, beat the Grand Prix on the different difficulties, unlock new tracks, create custom vehicles, unlock new racers…there’s the just so much to do in this game.  But I haven’t really delved that far into any of them except honing my skills through the Grand Prix races and Practice mode. In fact, the way I was able to perfect a run of Mute City (Sapphire Cup) with its damnable gaps was infinite laps and no AI racers. Just me versus the track. It was an amazing feeling, because there was no time limit and no pressure. It allowed me to truly experience what the game was offering: speed.</p>
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		<title>By: n0wak</title>
		<link>http://toase.net/2006/04/02/f-zero-gx-a-reappraisal/comment-page-1/#comment-376</link>
		<dc:creator>n0wak</dc:creator>
		<pubDate>Mon, 03 Apr 2006 23:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://toase.net/wp/?p=363#comment-376</guid>
		<description>Damn right. I love that game (even with the slightly broken mechanics, with the snaking and the flying and all that bullshit). It gets a lot of crap for being &quot;too hard&quot;, but the fact is if you stick to the Grand Prix, the difficulty curve, I thought, was just perfect. Yeah, the story mode is really tough -- but it&#039;s not meant to be the focus and anyone that spends all their energy trying to beat it (rather than the Grand Prix races) is missing the point.

If they want a story, they should be playing Oblivion and not F-Zero.
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		<content:encoded><![CDATA[<p>Damn right. I love that game (even with the slightly broken mechanics, with the snaking and the flying and all that bullshit). It gets a lot of crap for being &#8220;too hard&#8221;, but the fact is if you stick to the Grand Prix, the difficulty curve, I thought, was just perfect. Yeah, the story mode is really tough &#8212; but it&#8217;s not meant to be the focus and anyone that spends all their energy trying to beat it (rather than the Grand Prix races) is missing the point.</p>
<p>If they want a story, they should be playing Oblivion and not F-Zero.</p>
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