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	<title>Comments on: the hunted</title>
	<atom:link href="http://toase.net/2006/03/31/the-hunted/feed/" rel="self" type="application/rss+xml" />
	<link>http://toase.net/2006/03/31/the-hunted/</link>
	<description>Love/Hate Video Games.</description>
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		<title>By: gatmog</title>
		<link>http://toase.net/2006/03/31/the-hunted/#comment-400</link>
		<dc:creator>gatmog</dc:creator>
		<pubDate>Mon, 03 Apr 2006 17:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://toase.net/wp/?p=362#comment-400</guid>
		<description>Yeesh. It&#039;s tedious to read past Tycho&#039;s superficial verbage to get to the point of what he&#039;s saying. It seems like an incredibly simple process to exchange user information between units, which is definitely in line with everything else about the DS&#039;s online functionality. But it doesn&#039;t make it any easier for someone that simply wants to try a friend&#039;s copy of the game because the Nintendo WiFi user data is stored right on the cartridge and will be overwritten.
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		<content:encoded><![CDATA[<p>Yeesh. It&#8217;s tedious to read past Tycho&#8217;s superficial verbage to get to the point of what he&#8217;s saying. It seems like an incredibly simple process to exchange user information between units, which is definitely in line with everything else about the DS&#8217;s online functionality. But it doesn&#8217;t make it any easier for someone that simply wants to try a friend&#8217;s copy of the game because the Nintendo WiFi user data is stored right on the cartridge and will be overwritten.</p>
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		<title>By: Brinstar</title>
		<link>http://toase.net/2006/03/31/the-hunted/#comment-399</link>
		<dc:creator>Brinstar</dc:creator>
		<pubDate>Mon, 03 Apr 2006 14:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://toase.net/wp/?p=362#comment-399</guid>
		<description>Tycho from Penny Arcade was able to transfer his player ID data from his old DS to his DS Lite.

http://www.penny-arcade.com/#1143793200
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		<content:encoded><![CDATA[<p>Tycho from Penny Arcade was able to transfer his player ID data from his old DS to his DS Lite.</p>
<p><a href="http://www.penny-arcade.com/#1143793200" rel="nofollow">http://www.penny-arcade.com/#1143793200</a></p>
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		<title>By: gatmog</title>
		<link>http://toase.net/2006/03/31/the-hunted/#comment-398</link>
		<dc:creator>gatmog</dc:creator>
		<pubDate>Sun, 02 Apr 2006 14:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://toase.net/wp/?p=362#comment-398</guid>
		<description>I wouldnt call it &quot;all flash, no substance&quot;  rather, if I might make an esoteric comparison, I would call it a Guided By Voices song. Just when the guitar hooks and melody pull you in, the song ends abruptly. There is enough of a framework in this game to provide a suitable Metroid adventure, but it just wasnt taken far enough. It was as if Nintendo expected the multiplayer to carry the entire game. And the multiplayer is good  just not &lt;i&gt;that&lt;/i&gt; good.

Aside from the standard disclaimer in the back of the game manual that basically says &quot;copying software is bad&quot; there is no indicator that you are purchasing a &quot;license&quot; with the game. It seems to me Nintendo is adopting the Xbox Live strategy: having a ubiquitous service that oversees online activity, ensuring that every game has an associated legitimate user (though I am not sure how it handles the unique IDs of the console itself and whether it treats the software and hardware as a set). Its been proven time and again that simple CD-Keys and invasive copy protection software is not enough to prevent people from playing cracked copies online, so this hardware/software lock appears as the most logical option. I expect well start to see the same type of enforcement in Windows Vista.

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		<content:encoded><![CDATA[<p>I wouldnt call it &#8220;all flash, no substance&#8221;  rather, if I might make an esoteric comparison, I would call it a Guided By Voices song. Just when the guitar hooks and melody pull you in, the song ends abruptly. There is enough of a framework in this game to provide a suitable Metroid adventure, but it just wasnt taken far enough. It was as if Nintendo expected the multiplayer to carry the entire game. And the multiplayer is good  just not <i>that</i> good.</p>
<p>Aside from the standard disclaimer in the back of the game manual that basically says &#8220;copying software is bad&#8221; there is no indicator that you are purchasing a &#8220;license&#8221; with the game. It seems to me Nintendo is adopting the Xbox Live strategy: having a ubiquitous service that oversees online activity, ensuring that every game has an associated legitimate user (though I am not sure how it handles the unique IDs of the console itself and whether it treats the software and hardware as a set). Its been proven time and again that simple CD-Keys and invasive copy protection software is not enough to prevent people from playing cracked copies online, so this hardware/software lock appears as the most logical option. I expect well start to see the same type of enforcement in Windows Vista.</p>
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		<title>By: Tony Walsh</title>
		<link>http://toase.net/2006/03/31/the-hunted/#comment-397</link>
		<dc:creator>Tony Walsh</dc:creator>
		<pubDate>Fri, 31 Mar 2006 23:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://toase.net/wp/?p=362#comment-397</guid>
		<description>Sounds like a classic case of all flash, no substance.  The issue of the locked-down DS/cartridge combo is troubling.  Does the packaging give any indication of the &quot;license&quot; you are obviously paying for (as opposed to the product?).
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		<content:encoded><![CDATA[<p>Sounds like a classic case of all flash, no substance.  The issue of the locked-down DS/cartridge combo is troubling.  Does the packaging give any indication of the &#8220;license&#8221; you are obviously paying for (as opposed to the product?).</p>
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