valve flooded

[Welcome back, Dr. Freeman]As I waited in line to purchase my copy of Half Life 2, an uncharacteristically weightless box in hand, I thought about what game had me this excited before. Probably Call of Duty, but before that I doubt there was a game that was able to stir my emotions to the point where I would cease to exist should I not be able to play it upon release. Some might say that I should have gotten the game over Steam, and indeed they would be correct. Any service that allows the purchase and instantaneous acquisition of a game exactly one minute into the release day should be commendable. However, there’s something comforting about getting physical media with my purchase, as I would not have to depend on a soft copy for re-installation.

I prepared my hard drive like I was expecting an important guest – upgraded video drivers, freed up space, and cleaned the putrid film off of my monitor. Maybe that last one wasn’t entirely true, but there were some fingerprints. The 4.5 GB footprint is a new record, I think, as the previous holder may have been the PC port of Metal Gear Solid 2: Substance at 4 GB. What really disappointed me were the paper sleeves for the five CDs. I thought this disturbing trend was publisher-specific: I know my copies of UT 2003 and Neverwinter Nights went immediately into jewel cases while cursing the name of Atari. At $60 a box, one would think that the publisher would help us out with a little “value added” plastic case for these monstrous games. And the manual, or lack thereof, was printed on both sides of a 4×6 piece of cardstock. I know first person shooters are fairly conventional, but a little backstory or some nice art – something to pass the time while you’re installing the thing – would have been nice.

Regardless of the game’s delivery method, you still need to authenticate your game. This was strange indeed, given that the software isn’t an operating system. And so in a great showing of audacity befitting of a celebrated developer, Valve did not anticipate an onrush of account creations and game authentications on the day of release, and let their customers annihilate their servers. And some report a wait of hours before being able to play a game they physically bought.

In typical fanboy fashion, players took to the message boards with untamed fury at their fingertips, decrying Valve as perpetrators of some crime against the fiercely devoted. Still, I do agree with the foamy-mouthed mob to some degree, as the amount of registration hoops I had to jump through to play a game I had in my hands was unnerving to say the least. And having to use a proprietary tool to start said game that is technically already installed on my computer, was adding an unnecessary layer of complexity. I appreciate what Valve is trying to do here, and all of the smug bastards that pre-loaded the game over Steam have been happily playing since the game went live early this morning. But to unleash a service like this on the unsuspecting consumer who simply wants to play, only to collapse under the demand, seems a bit unfair.

When I began to play though, these maladjusted thoughts quickly melted away, cast aside as petty inconveniences before the ultimate rapture. I confess that this onrush of euphoria could be compared to my first hours with Doom 3, but I find it strangely exhilarating that a game can make me fear for my life without a fiery skull or darkened corridor dripping with blood. And as much as it grieves me to admit, Half Life 2 makes me want to buy a new computer.

it took a lifespan

This entry was posted in gaming. Bookmark the permalink.

3 Responses to valve flooded

  1. Kiaphas says:

    The release of the Nintendo DS made this game take a spot down on the totem pole. I’ll go buy it today after the mad rush is over. (BTW I pick up my DS tomorrow can you say sweet?)

    On a side note I do have the best of the best computer in anticipation of these new games. Thought I would rub it in! P4 LGA 775 3.6 running a gig of corsair (ddr2), an X800 XT PCI express video card. Oh and WD Raptor drives running in raid. Mmmmmmmmmmmm to bad I work so much I have no time to game. My wife plays bejeweled on it though.

  2. Walter says:

    I am seriously enjoying Half-Life 2, and am not only impressed by how well it runs (I can turn everything all the way up, including AA and filtering, and still get 20-30 FPS on a Radeon 9600XT), but how I have noticed pretty much zero backlash for all the hype and anticipation, in stark contrast to Doom 3. They’ve made good on their promises. Bravo, Valve.

  3. gatmog says:

    Kiaphas: That new machine of yours makes me tremble. And to play Bejeweled on it is like asking a Ph.D. in theoretical physics to flip burgers.

    I agree with your assessment about Half Life 2, Walter. Especially with respect to media coverage: indeed there was much fanfare the day of release, and many fans had complaints about the review “scores” relative to those of Halo 2 and GTA 5. Even after everyone’s headaches with Steam there were very few negative comments coming out of the gaming community. But what struck me as a bit weird is why mainstream media didn’t cover the release of Half Life 2 as closely as this season’s other big releases. I mean even TV Ontario had something to say about Halo 2, and the original is only a few years old. I wouldn’t go so far as to call Half Life 2′s arrival messianic, but it will change the way we look at games, First Person Shooters in particular. Every time I think the game is dipping into convention, it surprises me with something completely original. I’m having a hard time finding problems, but if I had to call bullshit on one thing it would be the story. There are a lot of questions that still need answering, and relying on the inevitable Half Life 3 is no excuse. All things I will be exploring in detail in my full review, which is on the way.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>